Enchanting Fables
Made With
[Virtual Reality Project - Group Work]
Responsible for: Interactive functions with Unity
Introduction to Virtual Reality Assignment#1
at Goldsmiths University of London
2020 - 2021
The theme of this project is the VR adaptation of folktales. This is a story of a magic brush from the traditional Chinese story of "Magic Brush Ma Liang". After experiencing the magic brush drawing in VR you can transform from 2d drawing to 3d real objects as the main interaction. We implement the first part of this story. You can listen to the story here, we use some elements in this YouTube video too.
Platform: Oculus Rift & Quest
Credit
Sound Effect and Music:
Free sound effects from freesound.org
YouTube legal free music
partnersinrhyme.com
Story:
[English Story] The Magic Paintbrush | English Folktales | Story For Kids
3D Assets:
Unity Assets store, Turbosquid, Sketchfab, Open3dmodel
Font: Brush 455 BT
Plugin: Final IK
Approach for Development
Creative
Technical
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Story adaptation
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Narration design
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Screen play for VR
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Storyboarding in 360
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Dialogue and voice overs
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Right kind of prototype characters
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Leveraging the XR interaction tool kit features
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Achieving a balance between immersion and information
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UX design with error handling
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Homogenous UI and Navigational aids
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Appropriate locomotion choices based on child usage
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Designing shorter and crisp experiences to avoid Simulator Sickness
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Create a mechanism to creative pause an experience to counter Simulator Sickness instead of reducing FOV